Airborn
This is a complete vertical slice, with a full pitch, design documentation & development plan.
I worked on it for about 4 and a half months, before shelving the project to work at my current position.
It has complex material based occlusion & Real-time reverb/echo through steam audio.
It uses Unity-visual scripting & C#.
All art, programming, game/level design, audio, systems design & implementation is made by me.