Sound Design and Compositions

Metroidvania VS

 2D Metroidvania

A prototype of a 2D metroidvania I made.
All art, level design, game design, audio & c# code is made by me.

It is made with Unity using the Universal render pipeline. Utilizing the real time 2D lighting.
It has FMOD implemented as the audio engine. There are “Fake” occlusion filter on audio, spline-audio system, Ambient audio sources that are confined to 2D colliders, Speed dependant locomotion (Falling, running, landing, etc.), Dynamic footsteps and much more